What a title.
So the past week has been busy. But it’s been busy in small spatterings. Once per week, I’ll be writing about the progress I made towards developing this new game. There’s a lot to cover; this week may seem all over the place, but by the end of this post, hopefully you’ll understand the very scattergunned approach.
Continue reading “2021 Week Two: Tilemap, SFX, Trello Improvements and Future Considerations”