2021 Week Two: Tilemap, SFX, Trello Improvements and Future Considerations

What a title.

So the past week has been busy. But it’s been busy in small spatterings. Once per week, I’ll be writing about the progress I made towards developing this new game. There’s a lot to cover; this week may seem all over the place, but by the end of this post, hopefully you’ll understand the very scattergunned approach.

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Game dev updates

It’s been a while since my last post. There’s good reason, but in all honesty that gets thrown around a lot. The truth is, I’ve not been keeping up with posting about my game dev adventures because of a lack of motivation whilst also learning new skills at work. Skills such as Docker, Docker-Compose, Terraform, AWS – Useful skills for my work and also for some webapp based work. However, I’ve come to a realisation about what to do next… And a way to add more content back here again.

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